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Papers On Education & Computers
Page 21 of 31
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Personal Definition Of Video Games
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4 pages in length. Despite the general consensus that video games encourage antisocial behavior, obesity, sedentariness and - some argue - violent tendencies, there is an entirely opposite definition to this animated, interactive entertainment many people overlook: their value as effective learning tools. The extent to which children and adolescents alike connect with the fantasy world of video games is both grand and far-reaching; that this interactive relationship has spilled over into the academic environment as an unexpected - yet highly welcome - educational device speaks to the overwhelming benefit this particular type of technology has had upon reaching and teaching students, inasmuch as being engaged with the overall learning process is half the struggle of achievement. Bibliography lists 3 sources.
Filename: TLCVideoGms.rtf
Plagiarism in Adult Education
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A 3 page paper which examines a case study of plagiarism in adult education. Bibliography lists 3 sources.
Filename: RApged.rtf
PowerPoint and EFL: A Match Made in Language Heaven
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A 7 page paper which examines how PowerPoint presentations can help teaching English in EFL/ESL classes. Bibliography lists 10 sources.
Filename: TGppefl.rtf
Principles of Learning and Computer Use
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This 5 page report
discusses the most fundamental principles of learning have proven
themselves to apply in learning to use a computer and that those
principles are also important when basic and simplistic concepts
are being presented as well as applications that require a
greater degree of both information and understanding. Learning
and training needs must also be considered and balanced in terms
of affective, cognitive, and psychomotor domains to result in the
most effective and sustainable degrees of understanding and
application for the individual student. Bibliography lists 5
sources.
Filename: BWlearn.wps
Project Based Learning
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A 12 page paper that provides a general overview of project based learning. The writer then focuses on three issues – how project based learning enhances student motivation and problem solving skills and how technology enhances project based learning approaches. Research that illustrates the success and effectiveness of this approach to learning is reported. Examples of projects are also included. Bibliography lists 9 sources.
Filename: PGprjbsl.rtf
Public Elementary Schools: Relationship Between Facilities and Achievement
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A 5
page paper which examines the relationship between school facilities and student
achievement in public elementary schools. Bibliography lists 7 sources.
Filename: RApubfacil.wps
Qualitative Research Methods
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A 5 page paper focusing on qualitative research in distance education, particularly in the online environment. Quantitative research has come into its own over largely since the last half of the 1990s. Certainly qualitative research existed before that time, but it often failed to adhere to the principles of serious research. The purpose here is to analyze historical, experimental, case study and survey research. Bibliography lists 5 sources.
Filename: KSeduDistRes.rtf
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